
In one of the most iconic idle animations, if the player does not interact with Sonic the Hedgehog (Sega, 1991), he will tap his foot and look annoyed at the player expecting to move (see Fig. 1). When the player releases…

In one of the most iconic idle animations, if the player does not interact with Sonic the Hedgehog (Sega, 1991), he will tap his foot and look annoyed at the player expecting to move (see Fig. 1). When the player releases…

This post looks at examples of work from the Royal College of Art’s (thereafter RCA) animation archive, to highlight ways in which distributed agency has been embraced in the production of experimental student films and suggest links between these approaches…

This text presents the 2023/24 research project Picturing Security, which was funded by the Independent Social Research Foundation (ISRF) to explore experiences of security, risk and threat using collaborative arts practice as a tool for conversation. What follows are reflections…

This short text is a continuation of the reflections developed in my doctoral research, which presents an artistic research inquiry into how animation under the camera (a form of stop-motion animation) not only acknowledges the materials of animation as co-creators…

Over the past thirty years, the concept of agency as the ability and power to act has sparked engaging discussions across fields like Gender Studies, Science and Technology Studies, Philosophy, and Media Studies, offering unique insights for animation research. Agency…