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Acting and Performance

Animated Performance – Reflections on an Interpretational Framework

by Chris Pallant • September 9, 2013 • 0 Comments

A pig that doesn’t fly is just a pig. So says the eponymous Porco Rosso. I have suggested elsewhere (Pallant, 2012) the need to recognise the tension that underpins animated performance, whereby actorly and animatorly performance occupy two extremes of…

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Acting and Performance

The performative origins of animation

by Malcolm Cook • September 2, 2013 • 5 Comments

Animation, by any definition, begins with a performance. This is equally true of animation’s history as it is of any individual film’s production. Especially important was the lightning cartoon or sketch, which played a vital role in the early development…

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Advertising and Promotion

How to tease your dragon: computer-animated film promotion

by Christopher Holliday • August 26, 2013 • 2 Comments

Computer-animated films are emblematic of the intensification of what Thomas Schatz calls the “franchise mentality” in the conglomerate era of Millenial Hollywood.[i] Indeed, a computer-animated film rarely exists in isolation. Most have theatrically-released sequels and prequels (and in some instances…

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Advertising and Promotion

Books on Screen: Animating the written

by Ed Vollans • August 19, 2013 • 1 Comment

E-books, paperback, hardback… books come in all shapes and sizes, yet publishers are turning to short form audio-visual texts to promote products. Variously called booktalks, vidlits, book trailers, and commercials, these texts conceptually if not technically, animate the product within…

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Advertising and Promotion

Brave New World of Promotions: The Animated Mockbuster

by Timothy Jones • August 12, 2013 • 0 Comments

It’s summer 2012 and you’re in the supermarket checkout line. You see a DVD for a new animated film. A courageous red-headed princess from a far-away kingdom goes on a magical journey to save her parents. You’ve heard of this…

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Advertising and Promotion

Paratexts and branding in DirtGirlWorld

by Paul Ward • August 5, 2013 • 0 Comments

In his book, Show Sold Separately (2010), Jonathan Gray’s notion of ‘offscreen’ studies has paratextuality at its heart. Simply put, paratexts are simultaneously a part of the text and apart from the text. They are the constellation of material that…

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technological developments in animation (post digital)

An Animated Future for 3-D

by Kara Lynn Andersen • July 29, 2013 • 6 Comments

Interest in 3-D images precedes cinema and is ongoing today, but as a commercial venture 3-D film production has waxed and waned several times.  But is it possible for 3-D filmmaking to be sustainable as a commercial venture?  Rather than…

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technological developments in animation (post digital)

Experiments in Motion Graphics – or, when John Whitney met Jack Citron and the IBM 2250

by Richard Stamp • July 29, 2013 • 5 Comments

John Whitney Sr’s first encounter with Dr Jack Citron, a physicist and researcher at IBM Los Angeles, in 1965, led to Whitney’s historic fellowship with the computer corporation between 1966-9. For Whitney, the IBM research grant was the ‘major change’…

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technological developments in animation (post digital)

Why we need a new language of cinema.

by Caroline Parsons • July 22, 2013 • 5 Comments

The film scholar David Rodowick, in his Virtual Life of Film, writes that ‘every film is an animated film’ – if the definition of the term animation is to be taken as ‘the automated reconstitution of movement from a succession…

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technological developments in animation (post digital)

Taking for granted the digital world

by Nichola Dobson • July 16, 2013 • 0 Comments

At the 25th Annual SAS conference in LA last month, Tom Sito delivered the opening keynote entitled ‘Moving Innovation, A History of Computer Animation’. In it he examined the history of computer animation – which many of us think we…

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