Tag Archives: CG

Run Wrake: embracing digital animation

Run Wrake: embracing digital animation

When I think about the term ‘digital animation’, the work of the late British animator Run Wrake instantly springs to mind. An early example of his work, Buttmeat (1996), embraces the ability of the drawn line to morph and change over time. Wrake’s recurring loops and multi-layered imagery reveals a visual aesthetic that suggests a … Continue reading Run Wrake: embracing digital animation→