
In one of the most iconic idle animations, if the player does not interact with Sonic the Hedgehog (Sega, 1991), he will tap his foot and look annoyed at the player expecting to move (see Fig. 1). When the player releases…

In one of the most iconic idle animations, if the player does not interact with Sonic the Hedgehog (Sega, 1991), he will tap his foot and look annoyed at the player expecting to move (see Fig. 1). When the player releases…

In The Intersection of Animation, Video Games, and Music: Making Movement Sing, editors Lisa Scoggin and Dana Plank gather fourteen chapters that examine how music operates across animated forms and interactive worlds. With a nod toward both classic and contemporary…

Since 1958, when the game “Tennis For Two” was first exhibited, the question of animated representation entered the field of video game development. How could one represent a tennis match using external electronic inputs from pushing computer buttons? Developer William…