Dougal and the Blue Cat is the 1970 animated film by Serge Danot that features a mysterious voice and a cat named Buxton that plot to take over the world and turn it blue. The animated film is based on…
Standalone Posts
Wallace and Gromit and the case for Claymation in a world of AI
by Reece Goodall • March 4, 2025 • 0 Comments
The silent penguin Feathers McGraw has become one of the most famous British animated villains thanks to Aardman’s distinct Claymation style. First introduced in The Wrong Trousers (Park, 1993), McGraw now returns more than 20 years later in Wallace and…
Transnational Animation
The Outsourcing of Traditional Animation in Spain
by Maria Pagès • February 25, 2025 • 0 Comments

In general, the outsourcing of animation production leverages cost-effectiveness and specialized expertise. However, before the subcontracting of animation to Eastern Europe and Asia became a common practice, the outsourcing of Spanish animation was a cheap way for other countries such…
Transnational Animation
Marketing The Princess and the Goblin: Transnational Animation and Failure During the Disney Renaissance
by Mark Barber • February 18, 2025 • 0 Comments

Unsurprisingly, József Gémes’ The Princess and the Goblin (1991), an animated co-production between Hungary, Wales, and Japan, appears to be a forgotten film. Produced and circulated during the Disney renaissance of the late 1980s and early 1990s, its comparative obscurity…
Transnational Animation
A Transnational Appropriation: Thinking about G.O.R.A.’s Visual Effects
by Zeynep Aras • February 11, 2025 • 0 Comments

Like many filmmaking practices outside Hollywood, Turkish cinema lacks a popular sci-fi genre. The main reasons for this are insufficient governmental or private funding and a competent labor force – all essential for producing the visual effects that lie at…
Book Review
Review: Image Objects: An Archaeology of Computer Graphics (2021), by Jacob Gaboury
by Gina Moore • February 7, 2025 • 0 Comments

Figure 1. Render of Houdini scene featuring the Utah teapot which is available as an “off-the-shelf” object in most contemporary 3D software packages. 2024 Gina Moore. Found in various industries including film, advertising, games, and visualisation, computer graphics (CG) are…
Transnational Animation
Forms of Transnational Exchange between Canadian and (Post-)Yugoslav Animation Cultures
by Dragan Batancev • February 4, 2025 • 0 Comments

In his report from the 1964 Annecy Festival, the third edition of the oldest international animation festival, Derek Hill lamented the poor global selection but nevertheless concluded that the governments of Canada and Yugoslavia remained “the two most enlightened cartoon…
Virtual Production Environments
Unleashing the Potential of Virtual Production in Higher Education: Lessons learned from the VPSN project
by José Raimundo, Marta Madureira, Diogo Bessa • December 30, 2024 • 0 Comments

Context Virtual Production (VP) is reshaping creative industries and education [1] and is often tied to the blending of digital and physical worlds on a single stage [2]. For educational institutions training future film practitioners, integrating VP into curriculums is…
Book Review
Review of Animation (2019), edited by Scott Curtis
by Marc Russo • December 27, 2024 • 0 Comments

Animation, edited by Scott Curtis, is a remarkable addition to the Behind the Silver Screen series of film books. This series promises to provide a history of filmmaking rather than merely a history of films, and Animation fulfills this promise…
Standalone Posts
A Narrative-driven Approach to Staging Environments for the 360-Degree Animation Coffin Room (2024)
by Lam Le • December 23, 2024 • 0 Comments
This contribution is the second post of a two-part series on the creative production of Wing Yan Kwan and Lam Le’s Coffin Room (2024). Confined in a small apartment, cramped with a tiny bunk bed, old furniture, canned foods, and…