When I think about the term ‘digital animation’, the work of the late British animator Run Wrake instantly springs to mind. An early example of his work, Buttmeat (1996), embraces the ability of the drawn line to morph and change…
When I think about the term ‘digital animation’, the work of the late British animator Run Wrake instantly springs to mind. An early example of his work, Buttmeat (1996), embraces the ability of the drawn line to morph and change…