As the development of technology grows, so does the dependency on technology in everyday life. We create new products that improve our lifestyle, but how does this affect us when we are without those technologies? The 2018 graduate student short…
Analyzing Animation
Negative Space (2017)
by Jackie Garza • June 13, 2022 • 0 Comments
It is an understatement to say dealing with death is a difficult thing. The 2017 short film Negative Space by Max Porter and Ru Kuwahata is reminiscent of the mental headspace where one may try to recall the rose-tinted memories…
Analyzing Animation
The Tale of the Princess Kaguya (2013)
by Eesha Muddasani • June 6, 2022 • 4 Comments
The Tale of the Princess Kaguya is a film directed by Isao Takahata in 2013, and it is based on a Japanese folktale called “The Tale of the Bamboo Cutter.” Commenting on the consequences of prioritizing wealth, the film portrays…
Analyzing Animation
Analyzing Animation: An Introduction to the Theme
by Christine Veras • June 3, 2022 • 0 Comments
The final assignment in my undergraduate Animation Studies course is film analysis. The students use an animation of their choice as a primary source to analyze and draw connections with the content studied in class. Throughout the semester, students read,…
Asian Animation
Sakuma Drops: An Essay on the Spillover Effect (Part II)
by Gaia Kriscak • May 23, 2022 • 0 Comments
In the first part of this two-part blog post, the chronological and the spirit timelines of Grave of the Fireflies were located and defined, with the aim of showcasing how Plantinga’s concept of the spillover effect is found and works…
Asian Animation
Sakuma Drops: An Essay on the Spillover Effect (Part I)
by Gaia Kriscak • May 16, 2022 • 0 Comments
A graveyard: autumn fireflies, two or three Gensho, 1742 In this two-part blog post, I will use the story structure of Hotaru no Haka (Grave of the Fireflies, Isao Takahata, 1988) to highlight how in the two identifiable story timelines…
AI
Minds in Motion: Some Basic Thoughts on AI and Animation
by Julia Eckel and Nea Ehrlich • May 10, 2022 • 2 Comments
This blog theme is part of an emerging project that explores what image-oriented disciplines like Art History, Media and Film Studies contribute to the academic and public debate about AI, specifically what it means to conceptualize AI as a cultural…
AI
Intelligence In Between: Documenting AI in Animation
by Julia Eckel • May 2, 2022 • 1 Comment
The connection between AI and animation is currently widely discussed with regard to the influence of machine learning technologies on animation production (e.g., see The Next Leap: How A.I. will change the 3D industry – Andrew Price). What animation is…
AI
Animation Without Animators: From Motion Capture to MetaHumans
by Joel McKim • April 11, 2022 • 2 Comments
The digital humans are among us. In February of 2021, Epic Games, developers of the Unreal Engine, a leading video game software engine, announced the impending launch of its MetaHuman Creator application. “Creating truly convincing digital humans is hard,” acknowledged…
AI
Animation vs. Black Boxes
by Deborah Levitt • April 4, 2022 • 1 Comment
Envisioners press buttons to inform, in the strictest sense of that word, namely, to make something improbable out of possibilities. They press buttons to seduce the automatic apparatus into making something that is improbable within its program. They press buttons…