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Transport Vehicles

Memories in the Sky: Remembrance, History, and Aviation in Porco Rosso (1992)

by Joshua Fagan • November 21, 2023 • 0 Comments

In Hayao Miyazaki’s Porco Rosso (1992), the striking red plane flown by the main character, Porco, allows him to defeat pirates while soaring through the Adriatic skies, as well as  allowing him to accomplish a more mysterious and restorative form…

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Transport Vehicles

Recollecting Ivor the Engine (1959)

by Cormac O'Kane • November 14, 2023 • 0 Comments

Growing up in Northern Ireland in the 1970s, the steam train was a throwback to the past. The little green steam engine, Ivor, who worked for The Merioneth and Llantisilly Railway Traction Company Limited that appeared on the tv screen…

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Transport Vehicles

The Material Ropeway in Wes Anderson’s Isles of Dogs (2018)

by Harry Gay • November 7, 2023 • 0 Comments

A material ropeway is an aerial device that is often used in coal mining operations to transport goods across long distances. Material ropeways differ from aerial ropeways and other transportation devices in that the contents they carry are not passengers…

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Transport Vehicles

Hideaki Anno’s Train Sets

by River Seager • October 31, 2023 • 0 Comments

Better known today as the director of the Japanese media franchise Neon Genesis Evangelion, which began in the early 1990’s and still runs, Hideaki Anno initially gained acclaim as a highly talented animator of vehicles. For instance, his student-film At…

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Transport Vehicles

Around Fuji: Panoramic Vision as a Postmodern Sensibility

by Colin Wheeler • October 24, 2023 • 0 Comments

Early cinema, in particular silent film, has often been linked to the train as a symbol of modernity in the early twentieth century. However, depictions of trains in animation open opportunities for the modern and the traditional to engage in…

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Transport Vehicles

Background Developments – Technology and the Process of Animating Vehicles 

by Claire O'Brien • October 17, 2023 • 0 Comments

This text offers an analysis and discussion of the practical process of animating representational vehicles in traditional 2D-, Stop-Motion and CG animation by examining three case studies. It is argued that animating the locomotion of representational vehicles predominantly evolves in…

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Book Review

Review: Coraline: A Closer Look at Studio LAIKA’s Stop-Motion Witchcraft (2021), ed. Mihaela Mihailova

by Kate Renner • October 11, 2023 • 0 Comments

In the introduction of the recently published anthology Coraline: A Closer Look at Studio LAIKA’s Stop-Motion Witchcraft, editor Mihaela Mihailova writes, “Like witchcraft, puppet craft remains poorly understood and frequently branded as a relic of a bygone era — and…

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Animation and Set Dressing

“They Are Chasing Me”: Animation Of Non-Protagonist Elements in Video Games

by Mar Scardua • August 14, 2023 • 0 Comments

Since 1958, when the game “Tennis For Two” was first exhibited, the question of animated representation entered the field of video game development. How could one represent a tennis match using external electronic inputs from pushing computer buttons? Developer William…

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Animation and Set Dressing

The Cat and the Lion: Rhetoric on Digital and Traditional Set Dressing in Animation

by Colin Wheeler • July 26, 2023 • 0 Comments

While all productions have some element of set design, Andre Bazin would distinguish directors focused on mise-en-scene from those who preferred naturalism and fluid editing: the former would meticulously construct shots to produce distinct, if occasionally artificial imagery (Konigsberg 1998,…

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Food

Food in Animation Creating a New Onscreen Identity

by Binoj V John​ • July 11, 2023 • 2 Comments

Food represents the culture and identity of a society, region or country and its depiction within an audio-visual work allows creating a connection with the audiences of those regions, as well as those who love to try these cuisines. Today,…

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